Grants Supporting Kids
- Grants for educators promote innovative projects and provide critical
- BEF grants are available, through
a competitive application process, to all Beaverton School
- BEF has awarded more than $ 2,202,790 in BEF Kids Count Grants, BEF Classroom Innovation grants, and BEF Middle School Extended Day Awards.
- Learn about BEF’s three named funds
- BEF offers Building STEAM 4 ALL grant with support from Intel, First Tech, Genentech, Wells Fargo Bank, the Dave Gettling Technology Fund and other kind donors. Learn More
BEF Classroom Innovation Grants are awarded twice a year, early fall and late winter. There will now be two rounds of grants awarded each year, early fall and late winter. BEF Classroom Innovation Grants are $500 to $1,000 grants for student-engaged projects that enrich learning and encourage classroom innovation. Learn more.
Spirit of New Seasons Market Awards provide funding for competitive educational grants that embody the core values of New Seasons Markets. Grants will be used to implement innovative classroom projects through the BEF Classroom Innovation Grant Program.
BEF has three named funds supporting specific initiatives through the Classroom Innovation Grants. If you are interested in establishing a initiatives fund, please contact Executive Director, Kristine Baggett 503.927.9752.
BEF Kids Count Grants are grants of $5,000-$10,000 for after-school and summer programs that provide students with tutoring in reading, writing, science or math, and/or enrichment opportunities in science, math and the Arts. In 2000 BEF began offering grants of $5,000-$10,000 for after school and summer programs that provide tutoring or enrichment for students.
2012 BEF Kids Count Grants Awarded. With thanks to the generosity of our community members and corporate sponsors, the BEF was able to award six grants, totaling $52,724. Learn more.
For the list of 2011 awards, see our 2011 Kids Count grants summary sheet.
Each year noncompetitive block grants are awarded to middle schools. The grants fund after-school programs for tutoring and enrichment for students in reading, writing, science, mathematics and the arts. While the academic opportunities are critical for students, the safe, structured school environment provides many students the haven to stay connected to school and interact with positive adult role models.
National research shows that after-school programs improve academic performance and behavior. Educators know that keeping middle school students involved reduces high school dropout rates and principals attest to the value of extended day curriculum that fosters literacy, engaged learning and enrichment. Our evaluation of these programs demonstrates significant and sustainable impact on student achievement during the school day. But current after-school activities exist only because of local contributions and the rare federal grant.
BEF’s three named funds
2011 - 2012 Awards
Building STEAM 4 ALL Program
The Beaverton Education Foundation is pleased to offer, with generous support from Spirit Mountain Community Fund, Intel, First Tech Federal Credit Union, Genentech, Wells Fargo Bank, the Dave Gettling Memorial Technology Fund, and other kind donors, an additional pool of funds available for application to all Beaverton schools and staff to promote activities in science, technology, engineering and mathematics, the Building STEAM 4 ALL Program. Funds are awarded through the BEF Classroom Innovation Grant Program and BEF Kids Count Grant Program.
The Mike Osborne Memorial Fund supports literacy programs through the BEF Classroom Innovation Grants program. Funded with income from an endowment, the Mike Osborne Memorial Fund is used to fund competitive literacy-focused grants, identified through the in BEF Classroom Innovation Grant Program. Grants are awarded annually, range from $500 to $1,000 and must be used to implement literacy-focused innovative classroom projects.
- Opal Creek Ancient Forest Overnight
School: Vose Elementary
Grant funding will provide students with an overnight science immersion experience. Due to economic and cultural backgrounds, many students do not get the hands-on experiences of going to forest habitats. Students will solidify their academic knowledge with an overnight trip to the Opal Creek Ancient Forest Center. Students will explore sustainability, ecology, watersheds, astronomy and geology through hikes, observations and journaling. They will present a science fair project based on their experience.
The Dave Gettling Technology Award Fund provides funding for competitive technology-based educational grants. Grants will be awarded annually and will be used to implement innovative classroom projects through BEF’s Classroom Innovation Grants Program.
- Film Stars from Afar
School: Barnes Elementary
Third through fifth grade ELL students will be involved in this filmmaking project, producing films about their experience in Beaverton. The focus will be on developing strong language skills as well as involving the students in a community building process. Final products will be entered in the Beaverton District's Signal to Noise Moving Image Media Festival.
- Flipping Our Focus
School: Findley Elementary
Teaching 21st century students requires reaching them in ways that appeal to them. Through the use of Flip cameras students will be able to write scripts supporting school-wide goals, film their work and use the films to improve school-wide focus. Flip cameras will allow students to show improvement in communication skills and knowledge, while supporting the school focus.
- ELL Instruction through Nintendo DS’s
School: Hazeldale Elementary
The purpose of this project is to use Nintendo DS's, a handheld video game device, with English Language Learner (ELL) students to help learners obtain English proficiency. The game, My Virtual Tutor-Reading, provides three levels of 7-8 stories and activities each, to help students build vocabulary and learn how the English language is organized, written and spoken. The game also allows students to practice speaking the language. The game is individualized and keeps track of each student's progress.