Highland Park Grants

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2016-2017

Spherobots of Ancient World | $990

Funding provided from the Dave Gettling Technology Fund, The Spirit of New Seasons Market Awards, and the BEF Building STEAM 4 All Program.

For far too long our students have simply looked at history. They see pictures in a book, read articles, and watch the occasional video. Our students will travel to the past and have them experience the excitement of the different eras of ancient history while integrating art and technology. In collaboration with our art teacher, our LITT leader, and the BSD Future Bus, our 7th graders will recreate the past using technology and skills of the future. The acquisition of Spherobots will give the students an opportunity to learn basic coding skills. Once those skills have been learned, the students will design Roman chariots and program them to race in a class-built colosseum. Later in the year they will reprogram robots to simulate the feudal era of Japan where warlords battled for the title of Shogun. The integration of art, technology, and history will allow students to experience the past by way of futuristic technology.

Exploring Photogrammetry for Virtual Reality: $875

Funding provided through the BEF Building STEAM 4 All Program

In this project, students will use some of the latest technology to explore content creation for use with virtual reality. The process of photogrammetry involves taking several hundreds of photos and then using computer software to stitch together the images and create a three dimensional model of the scene. Once the scene is created, users will be able to experience the virtual “copy” of the scene they have chosen to recreate. Virtual reality or VR is quickly becoming a mainstay in the world in which we live and is expected to have a huge impact on numerous industries. Students will use this project to gain a better understanding of virtual reality and the burgeoning techniques that are behind some of the content being created today. They will experience first-hand one of the technologies that is helping to shape the future.

2015-2016

Safe and Sound 4 Student Success: $9,914

The Safe and Sound 4 Student Success program combines after-school soccer and tournaments with academic support. The soccer portion of the program will keep the students in school and engaged in school. The program will leverage the positive school connection through after-school soccer to reach out to those who need additional academic support. Students in Soccer Club will have progress reports every three weeks, those who are under-performing will be required to actively participate in an after-school Homework Help if they want to continue to play on the Soccer Club and in tournaments. Additional after-school enrichment activities will also be provided.

Vector Art Hands On: $770

Funding provided through the BEF Building STEAM 4 All Program

Students will learn the difference between vector and raster images, as well as some of the important design considerations that go along with graphic creation. Afterwards students will work together to design and cut out adhesive vinyl decals. The project will have students using technology to bring their learning into the physical world through hands-on activity. The equipment will also be accessible throughout the year in the classroom “maker space”.

2014-2015

Engineering a Window to Art: $977

Funding provided through the BEF Building STEAM 4 All Program

Designing art begins with good engineering, especially when multiple groups will create several pieces that will be cohesive when mounted together. This design and engineering project will include peer mentoring. Special Education students will be matched with a peer mentor, who will model age appropriate communication and social skills, form friendships and provide peer guidance in following instructions. Together these students will design and create mosaic collages that will be hung in the school library.

Learning in a STEAM Extended Day Environment: $3,500

Funding provided through Comcast

The Highland Park After-School Enrichment program provides all students the opportunity to participate in programs and activities in an academic setting with staff support. Clubs embrace all aspects of the STEAM (Science, Technology, Engineering and Mathematics), model and include robotics, math, art, strategic games, academic support, drama and basketball.

2013-2014

Mentoring through Mosaics: $840

Funding provided through the BEF Building STEAM 4 All Program

Highland Park is a STEAM (Science, Technology, Engineering, Arts and Math) school.  This project will use STEAM as a focus for a special education Peer Mentor program.  Special Education students will be matched with peers and they will work together to create a mosaic mural with the design focus on the five areas of STEAM.

 

Newsroom Onstage: $750

Funding provided through the Dave Gettling Technology Fund

With the “Newsroom Onstage” unit of study students create, plan, write, perform and video a newscast.  This project is unique because it is performed live, onstage, as a theater work so all students play an acting role no matter what their job is in the newsroom.  Students will create the newsroom set, and newsroom engineers will build the teleprompter.  Students play the parts of producer, director, engineer, cameraman, anchors, reporters, interviewee, meteorologist, etc.  This innovative project combines technology, engineering and the arts into one powerful, real world experience.

 

Grammarly.com: $820

Grant funds will be used to purchase Grammarly.com an online grammar tool that will aid teachers, students and parents in student writing practice.  Students submit writing online and it is checked via the website.  Checks include grammar, conventions, text revision support, genre specific feedback and a citation audit tool.  This will mean that student writing gets superior editing prior to submitting for final evaluation.  With new higher standards, students will benefit from the additional support.  Additionally, STEAM concerns are addressed with the use of technological applications.

 

BEF Extended Day Award

After-School Enrichment Programs:  $6,850

Funding provided through Comcast and the BEF Building STEAM 4 All Program

The Highland Park After-School Enrichment program provides all students the opportunity to participate in programs and activities in an academic setting with staff support.  Clubs embrace all aspects of the STEAM (Science, Technology, Engineering and Mathematics), model and include robotics, math, art, strategic games, academic support, drama and basketball.

2012-2013

BEF Middle School Extended Day Award: $6,000
Funding provided through Comcast and the BEF Building STEAM 4 All Program
The Highland Park After-School Enrichment program exists to help every student in the school by providing programs and activities in an academic setting with staff support. Students are given academic supports that help them to meet learning targets in Core subjects. With clubs ranging from Academic Seminar to Drama Club to Basketball Club, engaging in the program allows students the opportunity to try new things, engage with various student populations and build relationships that typically cannot be formed during the regular school day. Students will have the opportunity to participate in enrichment programs in science, technology, engineering and math.

 

2011-2012

BEF Middle School Extended Day Award: $5,000
The Highland Park After-School Enrichment program exists to help every student in the school by providing programs and activities in an academic setting with staff support. Students are given academic supports that help them to meet learning targets in Core subjects. With clubs ranging from Academic Seminar to Drama Club to Basketball Club, engaging in the program allows students the opportunity to try new things, engage with various student populations and build relationships that typically cannot be formed during the regular school day.

Deals on Wheels: $900
Grant funds will be used to create a student store that will provide peer- to-peer modeling opportunities, and practical experiences for special education students. The special education students will be paired with other students to work a shift at the store. Working side-by-side with typically developing peers will give students the opportunity to practice social skills, communicate with others and learn practical money skills.

Art Literacy Digital Transition: $1,600
The update of obsolete slide to digital technology for the Art Literacy program will provide continued viewing of museum quality images and presentations that demonstrate the power and value of the visual arts across time and in our world.

 

2010-2011

BEF Middle School Extended Day Award: $6,000
The goal of the Highland Park After-School Enrichment program is to provide students with learning opportunities not available during the school day.

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